ANNO: Mutationem
by ThinkingStars studio

Press Contact

Contact Name: Bingbing Wang
E-Mail: bing@lightning.games
Link to request keys: https://store.steampowered.com/app/1368030/ANNO_Mutationem/
Developer PressKit: https://drive.google.com/drive/u/2/folders/1eA0iCTLsUwPNYJ5vycJvOgwYXthk-V_0

About the game: ANNO: Mutationem

Welcome to the neon-covered, 2D-meets-3D Cyberpunk world of ANNO: Mutationem. In this Action-Adventure game with RPG elements, you become Ann: a highly-skilled combat-trained lone wolf on a personal mission in a giant Metropolis, full of sinister mega-corporations, mysterious fringe groups, and creatures more bizarre than words can express.

Coming soon for PlayStation & PC!

Features
1: Unique 2D-to-3D gameplay, seamless switching between 2D Action n' Platforming and 3D Exploration to interact with the world and its inhabitants
2: Ann will slash, shoot, combo, grenade-throw & ground-pound her way thru hordes of enemies and huge bosses.
3: Exploring diverse locations such as huge cities & complex underground structures, players are free to go as they please, returning to previous areas and unlock new events.
4: A grand story befitting a rich and dark cyberpunk décor, featuring our main hero Ann and her trusty hacker side-kick Ayane
5: Collect, buy or craft items & upgrade Ann's s stats, skills and gear. Use chips to modify any weapon you find.

About the company: ThinkingStars studio

We are a game dev team based in Beijing and have been in business since late 2017.
We are mostly Chinese, coming from a wide variety of different provinces in China, and also have a Japanese and a European member. We are big fans of retro games, which is something we bring to the table in ANNO: Mutationem.

We hope our first game can make something of an impact, by which we mean not any kind of stellar result or awards, but just in having players play our game, experience it and after finishing it has changed a little, just as all of us were changed by all those games that we enjoyed, that shaped us and that showed us the way.

This will be the first game of our studio, and is necessary because of this reason special, but not just because of it being the first. It’s also a way for us to show what cool games can come from totally different parts of the world, and in a way showing that gaming culture is an international one, gamers belonging to the same tribe no matter what their passports say.

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