Fall Of Porcupine

Press Contact

Contact Name: Maria Zubova
E-Mail: m.zubova@assembleteam.com
Link to request keys: https://www.lurkit.com/company/assemble-entertainment
Developer PressKit: https://data.assemble-entertainment.com/download/de4d2a25-799b-4922-a994-26a451e54e4d

About the game: Fall Of Porcupine

Fall Of Porcupine is a unique and emotional story adventure that deals with the collision of work and daily life. Players guide young Finley through his first weeks at a provincial hospital. He is on fire for his apprenticeship as an internist. Controlled by the player, he runs, jumps, and glides through the city of Porcupine. At first glance, the small town is a warm, friendly place where everyone knows and greets each other. But if you live there for any length of time, you'll suspect not everyone is as honest as they pretend to be. Finley can interact with any character or interesting prop in his environment. Players experience a lovingly illustrated world and explore exciting secrets together with Finley and his friends.

About the company: BUNTSPECHT.GAMES

We are BUNTSPECHT.GAMES an indie studio from Cologne, Germany. We are developing FALL OF PORCUPINE - an unique story adventure game about Finley who starts his apprenticeship at St. Ursula Hospital. FALL OF PORCUPINE is a love letter to indie adventure games, people working within the healthcare system and those who are there for us whenever we don’t feel like ourselves. Within the game we tell REAL stories based on 23 interviews from patients or low-income earners at hospitals and criticize the healthcare system. But we don’t want to criticize only. With FALL OF PORCUPINE we want to emphasize the treatment of serious topics like mental health and criticism of the health care system in general, and the successful balancing act of serious and humorous topics the game achieves with our narrative. We aim to tell a very personal and important story centered around Finley in the form of an adorable and highly polished indie-adventure with exciting twists and turns – not only within the story, but also with the gameplay.


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